EARTH CARE FOR LEARN

High-Level Project Summary

"Fartnest", a team of three young women scientists in training, develops a game to learn about socio-environmental problems.In the game you have to complete missions related to caring for the environment; By completing each level you will obtain scientific data on the consequences of global warming, you will be able to access a menu with contacts of communities dedicated to solving environmental problems, and make comments proposing new ideas to take measures to face the problems.Protect the earth, protect our home, let's make history.

Link to Final Project

Link to Project "Demo"

Detailed Project Description

EARTHCARE is aimed at an audience between 13 and 25 years old, due to the fact that this is an age where curiosity to explore the Internet is at its peak. And it is an online application, which makes it more accessible to use.

 

The game aims to complete missions related to the care of the environment, focusing on flora and fauna; completing each level will provide a text with a scientific fact about one of the areas mentioned at random, when you exit the game displays a menu with contacts of communities dedicated to promoting different solutions, then the user can make a feedback proposing new ideas to take action against the problem that is of interest.rewards are included to play a certain time, planting trees or making donations to a foundation.

Space Agency Data

We used the resources provided for the challenge, from the general concept to each of the problems, inspiring us to let the public know the information so that they can come up with different solutions. PIctures and videos about how the weater change in the pass of the years.

Hackathon Journey

It was a great experience that all of our group ejoyed, we met a lot of people and as you know, all this type of experiences are necessary for improve our skills for the future

Using different resources for the good of our environment. 

Following the recent events with NASA scientists and the concern about the lack of interest in the subject by young people, we decided to study and learn about global data that until then we ignored, causes and consequences of the greenhouse effect and we saw new ways to disseminate this information to a specific audience, this time we decided to do it through an online game.


The diversity of knowledge and skills in the group was a factor in favor of distributing the work and reinforcing from different areas with mutual help.

References

  1. https://climate.nasa.gov/evidence/
  2. https://climate.nasa.gov/
  3. https://science.nasa.gov/earth-science/programs
  4. https://appliedsciences.nasa.gov/what-we-do/capacity-building/arset/arset-climate-trainings
  5. https://www.unicef.org/bolivia/adaptaci%C3%B3n-al-cambio-clim%C3%A1tico
  6. https://flowlab.io/game/view/2127488

Tags

#water #climate #change