Outfitting a Mars Habitat: A 3D Print Challenge

High-Level Project Summary

We develop tools belonging to the areas of home design, architecture, entertainment, gastronomy, appliance repair and agriculture, thus solving the problem by giving designs to the astronaut so that he can creatively live for a year, we also gave him repeated models since we do not know what his body is like so he can choose according to his physical needs some things. Most important was our philosophy of optimization, food safety, and maintenance safety by giving you simple, creative, space-saving, and repetitive tools.

Detailed Project Description

We within all the areas that we touched to manufacture were made to give a creative intention and optimize time so that the phrase "I can get my notes off the floor" could be a fact so that we had the vision in most of the tools were to avoid using space for more than one example: the bathroom, the sink, the cutlery, the tubes to assemble chairs and even the table itself. We may not be designers, but to be our first hackathon as a team we had good optimization ideas and saw things that other teams didn't like a tire made of modules and easy to put together. Despite the difficulties, we have learned that we need to use 3D design software. I, the team leader, use 3D builder together with two other colleagues and the other uses Maya and we realize that we can design well, but that we can detect where tools are missing. I hope that it is seen that there is talent, ideas and that with a polished one we can create more things because none of us are designers, we are software programmers who try to learn something new in these two days

Space Agency Data

We read and watch all the source that the NASA give us, but we use most and the most important was "Deep Space Habitability Design Guidelines Based on the NASA NextSTEP Phase 2 Ground Test Program" because in this document talk about the preferences and needs from the astronauts and this information is the most important and we recognize ideas that are arranged hierarchically to start working in the space of that home

Hackathon Journey

It was without preparing this one day a friend told me to go to the other one we found someone else and in the middle of the competition day we joined someone else reflecting that this is a united community that enjoys the exchange of ideas and that together we can achieve new inventions and better goals than we currently have. This challenge was an intermediate one that we felt was interesting (obviously it was) and that it was not so difficult for us, this experience was to give us an overexploitation of our bodies in the way that we only slept two hours out of the 40 possible that we had, the inspiration was to do a job that was not going to give us pay or a qualification but rather a pleasure to show our developing talent. We thank the mentors for joining us to explore creativity and the organizers for giving us a worthy meal.

References

Dunbar, N. O. (13 de 09 de 2018). Analog Missions. Obtenido de NASA Official: Brian Dunbar

Dunbar, N. O. (07 de 12 de 2021). CHAPEA. Obtenido de https://www.nasa.gov/chapea

Dunbar, N. O. (15 de 09 de 2022). Analog Missions. Obtenido de https://www.nasa.gov/analogs

Michael Gernhardt, S. C. (s.f.). Deep Space Habitability Design Guidelines. Obtenido de https://ntrs.nasa.gov/api/citations/20200001427/downloads/20200001427.pdf

NIST. (s.f.). ADDITIVE MANUFACTURING. Obtenido de https://www.nist.gov/additive-manufacturing

Office, N. S. (07 de 01 de 2022). Nasa 3D Resources. Obtenido de 3D Models: https://nasa3d.arc.nasa.gov/models

Yashar, M. B.-F. (07 de 12 de 2021). Project Olympus: Off-World Additive Construction for Lunar Surface Infrastructure. Obtenido de https://ttu-ir.tdl.org/handle/2346/87095

Mark Hillberger (Seminarios web y eventos de APL) (20/08/2021). Taller de excavación y construcción de LSIC: hoja de ruta de E&C de la NASA. Obtenidito de:https://www.youtube.com/watch?v=SwFcwEBIiEQ&ab_channel=APLWebinarsandEvents

Tags

#Habitat #Tools #Survive #OneYearMission