High-Level Project Summary
To make learning fun and easy for everyone we have chosen to code a game, the player learns about the earth missions and faces a couple of questions afterward to beat the competition. The questions make the information more memorable.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
The game has a player that moves around using "<-" and "->". Moreover, this player can interact with objects around using "E". The game aims to teach people of all ages about the earth missions that NASA has operated over years, and make people aware of the missions' overall purpose with benefits. The game is easy to learn and play, this makes it a perfect way of teaching people about the missions of Nasa.
The game is developed with C#, using Unity version 2022.1.18f1 and Visual Studio 2019. The sprites and textures of the game are made using Adobe Photoshop CC19, and the demo has been edited using DaVinci Resolve 18.
Space Agency Data
In the production of this game, we benefitted from the sites of NASA. NASA provided us with three periods (past, operating, and future), this gave us the idea that we can indicate these in our project. We used the specified timeline categories for players to understand the process and the developments within the journey of satellites which all had specific purposes.
Hackathon Journey
It was a great experience. All of the SpaceApps challenges push the individual and team to get over their limits and think out of the lines which is a unique experience. In this program, we learned how to coordinate with other people who had different gifts than us. We wanted everyone to access information in a way that they can have fun and still know, this was the reason why we have chosen this challenge.
References
https://science.nasa.gov/missions/oco
https://science.nasa.gov/missions/atom
https://en.wikipedia.org/wiki/Orbiting_Carbon_Observatory
https://csl.noaa.gov/projects/atom/
Tags
#Mira, #historical, #game

