High-Level Project Summary
We created a video game that teaches us what other planets in our solar system are capable of and how we can counter them. Our task was to create the perfect creature to survive all planets and what they have to offer.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
We started this project with the idea of creating something new, something that has never been realized in this way, and I think we succeeded in that. We created a platform where the younger generations would be informed through an interesting way of how the whole process of survival in outer space works, as well as all the challenges and dangers that come with space travel.. The game starts with a small character who is sent to outer space for experimental purposes. The character itself is modular and its parts can be replaced with parts that have certain superpowers. The goal of the game is to design the perfect character that would survive on every planet of our solar system and also on every other planet that we may discover in the future.
Space Agency Data
Minimal.
Hackathon Journey
Participating 2 years ago and comparing that experience with this one showed us that the World is indeed changed, there are new and better technologies that make the life and work easier. There were less teams, there were more younger participants and there was more interaction between the teams. We learned new tech skills, such as Adobe Xd, some of us learned what are their boundaries, some overcame them, others don't, regardless we are taking home new knowledge. We started with the idea of making a game, now we chose this topic because it felt like it was compatible with our starting idea. Why game? Because the kids play lots of games so that's the best way to give them knowledge, through playing. That's not to say that only kids shoould and would play this game, meaning that the age group is unlimited. We had some problems coming up with the core because we didn't had clear concept, and didn't share the same thoughts about it. So we all made our version of it and started working. We think that's not the best method and that's not how you do it. We needed to have plan and concept shares by everyone in the team. The story that was firstly written had to be rewritten multiple times, and chaning our minds so much took our precious time. At the end, 30 minutes before the end we came up with the shared idea and then we made the real progress, however it was too late for a big and beautiful final product. There were some setbacks in the team, one person left us in the middle, however at the end we wrte satisfied. We would like all the organizators for the opportunity to make new friends, learn something new, push our limits and have fun. Also big thanks to Aleksandar Bojkovski, the mentor that helped us the most.
References
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