High-Level Project Summary
This present Development is carried out in order to provide a solution to the BUILD A SPACE BIOLOGY SUPERHERO challenge, raised in the spaceappschallenge 2022 event. In accordance with the above, the BioSpace team proposes an interactive digital platform as a solution, making use of the data provided by NASA and developed with free tools that allow us to fulfill the objective, providing the user with the necessary information. about the risks in space travel, some organisms with abilities to adapt to hostile environments, and the option to different didactic challenges in each of the modules, which will lead the user to complete their mission with the final challenge whit superhero Froggy.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
What exactly does it do?
Interactive digital solution that allows knowing the different risks of space travel, various organisms that adapt in space and knowing the planets of the solar system and others where space travel could be carried out, each module has an interactive activity to reinforce the knowledge of the users, and finish with the final mission where the user will help our super hero froogy to achieve his goal.
· How does it work?
digital platform where users can enter via the internet and interact in a didactic way through the different modules and interactive activities.
Which has benefits?
The benefits of the platform is to provide users with knowledge about the risks of space travel, the different potential organisms to adapt in space, making an analogy with the conditions and characteristics of the planets of the solar system, to find the definitive superhero in this tour.
What do you hope to achieve?
We hope that users can acquire new knowledge and can learn interactively on our digital platform, reaching different communities in the world through the network, whether they are children, youth or adults.
What tools, coding languages, hardware or software did you use to develop your project?
For the development of the digital solution we used the tool https://www.strikingly.com/, to create a web page where the user can interact with different interactive activities carried out on the platform https://es.educaplay .com/.
Space Agency Data
Hackathon Journey
The experience with space apps was quite enriching and very pleasant, since we met new people and also new topics that are of interest to us. Conditions that are essential to guarantee life in space were learned, we also learned about organisms that withstand extreme conditions.
What motivated us to choose the challenge lies in the opportunity to be able to educate and inform people about space and its conditions, providing the opportunity to bring people a little closer to life in space and to NASA.
It was decided to take a visual approach based on the data collected and also the sources of information provided by the Nasa App Challenge, and also an educational approach for the new generations and the public of interest.
Setbacks could be solved as a team by delegating tasks in order to advance in each problem that arose in the project and to be able to reach the desired work.
Our thanks firstly go to NASA and all the people in charge of the event, as well as to the Sergio Arboleda University for being the official headquarters in the city of Bogotá and finally to all the people who were designated to provide support during the event.
References
- https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight
- https://science.nasa.gov/biological-physical/programs/space-biology
- https://genelab-data.ndc.nasa.gov/genelab/projects
- https://humanresearchroadmap.nasa.gov/risks/
- https://solarsystem.nasa.gov/planets/overview/
- https://www.strikingly.com/
- https://es.educaplay.com/
- file:///Users/juanvelandia/Downloads/Variables-Marte-_1_.html
Tags
#BioSpace, #WebPagge, #SpacialSuperHero, #SpaceBiology #TeamColombia #space #webside #nasaappchallenge #biologic #superhero #nasa #planets

