High-Level Project Summary
We decided to address the issue of the “BUILD A SPACE BIOLOGY SUPERHERO” challenge by creating and designing the Equinox board game. It will focus on users being able to learn about the various challenges that revolve around space exploration in an interactive way, through learning through play, thus being able to reach an audience of up to 12 years old.This resolution was carried out in an analogous way with the prototypical creation of a board and the design of trivia cards that contain various thematic information aimed at the general public. It is proposed that through the game a correct dialogue can be developed and scientific thinking that not only encompasses space travel, but space
Link to Final Project
Link to Project "Demo"
Detailed Project Description
The objective of our project is the production of a game that allows us to disseminate scientific knowledge about space travel, specifically about the different complications that must be endured and about biological research
For this purpose we chose an analog support consisting of a board, chips and dice and decided to give virtual format to the cards used for the game
Space Agency Data
For the creation of the cards we use "Canva".
The information was provided by NASA
Hackathon Journey
By carrying out this work, as a group we acquired certain knowledge that we found interesting to share through a game. The diffusion of these in an interactive way seemed to us a good resource to be able to achieve this end. During the development of this idea we encountered numerous difficulties that we were able to overcome as a group; Despite the initial presence of doubts about participating in the project because our knowledge differs in this area, we are satisfied with the result achieved. The experience was very satisfactory and we would like to be able to bring the experience closer to many more people who are not familiar with this field.
References
For the creation of the cards we use "Canva".
The information was provided by NASA

