High-Level Project Summary
We are presenting a solution meets the idea of MetaVerse in making a virtual world but our world is different as we are offering a virtual space ! with developing a VR game in which we are bringing the effects of space risks closer to the player as we are Showing every risks and effects in a 3D-animated game, improving the experience with a VR set conveys the user to an astronaut and giving him the freedom of taking actions on his way to face astronauts' obstacles we are only offering guides until he manages to pass and Level-up to a new adventure & diff. risk, During The game the trackers of health , happiness , sleeping hours, nutrition and Progress are affected and as so he will level up.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
our solution is a game Which figures out and shows a version of astronaut's life & risks in the space during their missions. The game should be
-shown in 3D-Animation
-supported with VR mechanisms,
-Targeting all ages,
-going to suit all of op. systems
- First Person View (User is Astronaut),
- survival game
- Special VR Set
- including Body trackers
We are looking forward to reach the closest image of reality to achieve the full experience by developing ways to affect the player's senses to feel deep into the game.
Tools used in the project :
- Laptops / Experiencing VR games.
- Programs :
- Animation ; Blender, Moho, after effect
- Digital painting and illustrations : Adobe photoshop, Adobe illustrator
- Coding : Android studio , VS code
- Coding languages. Flutter.
Space Agency Data
Nasa facilitate our searching journey , by providing resources of each details we may use. In secton of Nasa human research roadmap risks and 5 hazards of human researches for Risks
and adverse effects we found thats
exposure to direct altered gravity while launching And landing (hybergravity & microgravity ) damages the intervertebral disc , we thought we can figure the effects in a blueprint image in our game shows the status of his bones.
celestial dust and radiation that harms the respiratory and causes derm effects, So we showed it as a derm hurt on his body.
-changing & altering their behavior and knowledge in space affects their Performance. in missions and nervous system , we used it in showing how he is affected by isolation and depressed.
Nasa space Biology program and kennedy space agency data in features of adaptation of rats and plants which we used to develop our superhero who has the Power of growing plants and super strength.
Hackathon Journey
it was a great journey full of new experience and Knowledge. Our challonge was a way to achieve a childhood dream so we choosed to develop our Solution in an educational and enjoyable way ,yes we faced some obstacles but with Cooperating and mentors’help We controlled everything. We are very thankful for nasa space Apps and the organizing teams.
References
https://humanresearchroadmap.nasa.gov/Risks/?i=78
https://humanresearchroadmap.nasa.gov/Risks/?i=99
https://humanresearchroadmap.nasa.gov/Risks/?i=82
https://humanresearchroadmap.nasa.gov/Risks/?i=80
https://humanresearchroadmap.nasa.gov/Risks/?i=85
https://humanresearchroadmap.nasa.gov/Risks/?i=95
https://humanresearchroadmap.nasa.gov/Risks/?i=175
https://humanresearchroadmap.nasa.gov/Risks/?i=88
https://science.nasa.gov/biological-physical/programs/space-biology
https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight

