High-Level Project Summary
StarBlue is a didactic learning software where the following points are taken into account:1. Take off2. Outlet of the atmosphere3. Deep space4. Contact with the Space Base5. Space base departure6. Space7. Landing on Mars8. Return to Earth9. Landing10. AdaptationEach of the points being a level that the user must also overcome by feeding on information distributed throughout the trajectory of their experience with the game.StarBlue game is a totally educational and fun platform where the player is allowed to combine different biological characteristics of different living beings to help him face the different challenges of each level.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
StarBlue is a didactic learning software where the following points are taken into account:
Takeoff.- is the departure and/or launch of the spaceship.
Departure from the Atmosphere.- is when the spacecraft leaves our earth's atmosphere.
Deep space.- is the vacuum of space where gravity is zero.
Contact with the Space Base.- is when the ship arrives at the Nasa international space station.
Space Base Departure
Space
landing on Mars
return to earth
Landing
Adaptation
Each of the points being a level that the user must also overcome by feeding on information distributed throughout the trajectory of their experience with the game.
The StarBlue game is a totally educational and fun platform where the player is allowed to combine different biological characteristics of different living beings to help him meet the different challenges of each level.
Space Agency Data
Human Research Roadmap, Disease Research, website: https://humanresearchroadmap.nasa.gov/risks/
Space Biology Program, Space Experiments Research, website: https://science.nasa.gov/biological-physical/programs/space-biology
5 Hazards of Human Spaceflight, Hazard Research, website: https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight
GeneLab Data Repository Search, website: https://genelab-data.ndc.nasa.gov/genelab/projects
Space Effects on the Body, website: https://www.asc-csa.gc.ca/eng/astronauts/space-medicine/concerns.asp
Hackathon Journey
Nicky
How would you describe your experience with Space Apps?
Interesting.
You learned?
Working as a team, I learned a lot about space travel, about microorganisms and about calculating times.
What inspired your team to choose this challenge?
Because it includes biology and that's one of my favorite branches.
What was your approach to developing this project?
Transmit real information about a special trip.
How did your team resolve setbacks and challenges?
Without sleeping.
Is there someone you would like to thank and why?
To my mom for letting me attend the event.
Amilkar
How would you describe your experience with Space Apps?
A very interesting experience where I was able to meet new friends and learn to work as a team.
You learned?
The teamwork and the organization that favored us a lot during the event.
What inspired your team to choose this challenge?
During the virtual meeting where we met the other members, a brainstorm of ideas came out of nowhere that inspired us to choose this challenge.
What was your approach to developing this project?
Offer a learning experience to the user.
How did your team resolve setbacks and challenges?
Constantly communicating since we all coordinated breaks and moments of distraction for the team.
Is there someone you would like to thank and why?
To the mentor for his dedication and to my team who were great colleagues and I learned a lot from them.
Walter
How would you describe your experience with Space Apps?
I really liked the experience.
You learned?
That there are several diseases that an astronaut can contract.
What inspired your team to choose this challenge?
We wanted a challenging challenge.
What was your approach to developing this project?
Focus on obstacle research during the journey.
How did your team resolve setbacks and challenges?
We set ourselves a time limit.
Is there someone you would like to thank and why?
To the mentor for the help he gave us during the event and to my colleagues for their commitment to the challenge.
Valentine
How would you describe your experience with Space Apps?
I found it to be a fun and somewhat tiring experience.
You learned?
Curiosities of NASA, I learned that it is not so easy to be an astronaut.
What inspired your team to choose this challenge?
The creativity of being able to create a superhero, that in the end the one who ended up creating the superhero is the player himself.
What was your approach to developing this project?
Interface design and user experience.
How did your team resolve setbacks and challenges?
Very good distribution and organization of areas.
Is there someone you would like to thank and why?
To the mentor for his support and the good initiative in the event.
References
For the modeling, the Adobe XD tool was used, which is a powerful and easy-to-use vector-based experience design platform that provides teams with the tools they need to collaboratively create the best experiences in the world.
For the creation of the slides, the Google Docs tool was used, which is an application very similar to Microsoft Office that allows creating, storing and sharing text documents and presentations online. These documents can be worked on simultaneously and in real time by several users.
For icons from Flaticon.
For LottieFiles animations.
Tags
#microorganisms, #biology, #play, #exploration, #app

