High-Level Project Summary
HIGHWAY TO MARS, is a game that brings the public, especially children and teenagers, closer to space travel and the biological challenges to conquer space.It is a fun and gamified experience, it is based on a very friendly and intuitive APP, which motivates players to learn more about space while you earn rewards.Players are in charge of developing the strategy and negotiation to get to Mars.The central figure is Orion, a cyborg superhero who combines biological strengths, artificial intelligence, and human empathy through his knowledge of medicine.Orion is the result of ongoing efforts by scientists to ensure that humans reach the red planet safely.Play and gets rewards from the game.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
What exactly does it do?
HIGHWAY TO MARS, is a board game and augmented reality, its function is to teach in a fun and didactic way, to children and teenagers, seek to share moments of recreation with their family and friends.
How does it work?
The Mission starts on Earth, each player places the character they chose on the starting square.
The central character is Orion our cyborg Superhero: he has human, tardigrade, rat and fly DNA, which makes him very resistant to any extreme change in his environment, he is a great doctor and psychologist. He has the ability to attend to any medical emergency.
He accompanies 6 characters on the mission:
• Centauro: Survive in extreme gravity, very high pressures, extreme temperatures, no water, extreme gravity and have the power to regenerate.
• Aquiles: An astronaut, a human whose greatest strength is critical thinking and use of technology.
• Spatium Rat: An expert in finding a way out of problems, she is very strategic and an excellent negotiator.
• Volant: Withstands droughts, radiation and extreme temperatures, having the ability to fly is an excellent explorer.
• Pisces: his power is telekinetic thought, he is able to dominate living beings around him.
•Laika-bot: Created from the DNA of Laika, the first space dog, she is an excellent companion.
In the game there are a total of 40 boxes with the respective questions related to Biology and History of space travel.
There are also 5 houses of evil that represent the main dangers in space for space travelers.
ORION

SPATIUM RAT


VOLANT

LAIKA BOT:
Which benefits does it have?
Our game has multiple benefits such as:
1. They teach the players what space travel would be like and its possible dangers.
2. They help socialization, communication and reinforce the bonds in a group.
3. Promotes concentration and memory.
4. Shows them how to solve problems and develop strategies to meet their goals.
Gamification:
The game will have a reward system based on the fulfillment of challenges, these challenges will have different difficulties, depending on the difficulty, a better reward will be obtained. The rewards can be from skins for the characters or new powers and abilities.
What do you hope to achieve?
We hope that our game will be sustainable, scalable and viable to reach all parts of the planet, so that we are all ready to take the next step into space.
What tools, coding languages, hardware or software were brought out to develop your project?
• The game figures are identified by RFID and magnets.
• The board will be made up of sensors that will transmit the information to the figures.
• Bluetooth would be used for the interface between the board, the figures and the application on the cell phone.
• The augmented reality version will be free play.

Space Agency Data
Concern of Intervertebral Disc Damage upon and immediately after re-exposure to Gravity [inactive]
https://humanresearchroadmap.nasa.gov/Risks/?i=78
Risk of Adverse Cognitive or Behavioral Conditions and Psychiatric Disorders
https://humanresearchroadmap.nasa.gov/Risks/?i=99
Risk of Adverse Health and Performance Effects of Celestial Dust Exposure
https://humanresearchroadmap.nasa.gov/Risks/?i=82
Risk of Adverse Health Effects Due to Host-Microorganism Interactions
https://humanresearchroadmap.nasa.gov/Risks/?i=80
Risk of Adverse Health Event Due to Altered Immune Response
https://humanresearchroadmap.nasa.gov/Risks/?i=85
Risk of Adverse Health Outcomes and Decrements in Performance Due to Medical Conditions that occur in Mission, as well as Long Term Health Outcomes Due to Mission Exposures
https://humanresearchroadmap.nasa.gov/Risks/?i=95
Risk of Adverse Outcomes Due to Inadequate Human Systems Integration Architecture
https://humanresearchroadmap.nasa.gov/Risks/?i=175
Risk of Altered Sensorimotor/Vestibular Function Impacting Critical Mission Tasks
https://humanresearchroadmap.nasa.gov/Risks/?i=88
Risk of Bone Fracture due to Spaceflight-induced Changes to Bone
https://humanresearchroadmap.nasa.gov/Risks/?i=77
Risk of Cardiovascular Adaptations Contributing to Adverse Mission Performance and Health Outcomes
https://humanresearchroadmap.nasa.gov/Risks/?i=179
Risk of Decompression Sickness [inactive]
https://humanresearchroadmap.nasa.gov/Risks/?i=168
Risk of Impaired Performance Due to Reduced Muscle Size, Strength and Endurance
https://humanresearchroadmap.nasa.gov/Risks/?i=92
Risk of Ineffective or Toxic Medications During Long-Duration Exploration Spaceflight
https://humanresearchroadmap.nasa.gov/Risks/?i=177
Risk of Injury and Compromised Performance Due to EVA Operations
https://humanresearchroadmap.nasa.gov/Risks/?i=84
Risk of Injury from Dynamic Loads
https://humanresearchroadmap.nasa.gov/Risks/?i=167
Risk of Performance and Behavioral Health Decrements Due to Inadequate Cooperation, Coordination, Communication, and Psychosocial Adaptation within a Team
https://humanresearchroadmap.nasa.gov/Risks/?i=101
Risk of Performance Decrement and Crew Illness Due to Inadequate Food and Nutrition
https://humanresearchroadmap.nasa.gov/Risks/?i=176
Risk of Performance Decrements and Adverse Health Outcomes Resulting from Sleep Loss, Circadian Desynchronization, and Work Overload
https://humanresearchroadmap.nasa.gov/Risks/?i=100
Risk of Radiation Carcinogenesis
https://humanresearchroadmap.nasa.gov/Risks/?i=96
Risk of Reduced Crew Health and Performance Due to Hypoxia [inactive]
https://humanresearchroadmap.nasa.gov/Risks/?i=173
Risk of Reduced Physical Performance Capabilities Due to Reduced Aerobic Capacity
https://humanresearchroadmap.nasa.gov/Risks/?i=94
Risk of Renal Stone Formation
https://humanresearchroadmap.nasa.gov/Risks/?i=81
Risk of Spaceflight Associated Neuro-ocular Syndrome (SANS)
https://humanresearchroadmap.nasa.gov/Risks/?i=105
NASA Space Biology Program
https://science.nasa.gov/biological-physical/programs/space-biology
5 Hazards of Human Spaceflight
https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight
NASA Genelab Data Repository Search
https://genelab-data.ndc.nasa.gov/genelab/projects/
CSA Report on Deep-Space Healthcare
Effects of Space on the Human Body (CSA)
https://www.asc-csa.gc.ca/eng/astronauts/space-medicine/concerns.asp
Mexican Space Agency Resources for Space Apps Participants
https://datos.gob.mx/busca/dataset?theme=Geoespacial
Hackathon Journey
How would you describe your space app experience?
A fascinating experience that helped us increase our knowledge in the space area, as well as making us curious about aspects that are not so well known or talked about about space travel. Having an experience like this inspires us to continue researching and acquiring knowledge. This initiative was also quite a challenge. In the beginning, more than anything when choosing a topic and having a clear idea, but it was wonderful to work as a team, work on ideas and learn together.
You learned?
Mainly we learned about the risks and consequences of an astronaut being exposed for so long in space, risks such as radiation, gravity, distance, physical problems, mental consequences, etc. Although we also stimulate our teamwork skills and create ideas quickly to have a clear focus.
What inspired your team to choose this challenge?
To help pass on this information to the new generations so that little by little they enter this world of outer space.
What was your approach when developing this project?
We focus on sending a message and arousing the curiosity of a young audience. We chose this audience since this new generation will be the one that will go to space, so they wanted to create a board game focused on this sector of the population to increase their curiosity about space and its risks.
How did your team solve the setbacks of the challenge?
We decided to quickly focus on one goal and what we would do as a model. Having already a concrete idea, we just let our ideas flow and complement each other to finish.
Is there someone you would like to thank and why?
I would like to thank each of the members of my group, who gave their time and effort to complete this project. In addition to thanking the authorities for continuing with this initiative once again. And especially to the coordinator of the program who gave us the idea to participate.
References
Imovie
InShot
Tags
#art #boardgame #videogame #virtualreality #SPACE #Mars

