Survival in the space

High-Level Project Summary

We'r making a videogame called "Survival in the space" . This game is dedicated to people of all ages and our purpos with this game is to introduce a positive thoght about Space Travels to people. For example: to younges people give a new idea about to chose a profesional road, to adults introduce curiosity about space travels and biological experiments and older people to give a hobbie possibility. We think that it's important to people inform about this kind of topic, especialy to youngest people, 'couse we'r tring to include to new people into space travels.

Space Agency Data

How does your project leverage the use of spatial data?

 

We relied mainly on the collection of biological data provided by Genelab Repo who gave us the basis for the development of the super species and we also considered to a large extent the various effects that space produced in the selected animals, as well as the scientific article of


 


The effects of space on the body shows us the possible effects that a living being can experience at the moment of carrying out a space exploration, it helped us to base what probable causes should be considered in the selected species and how the one we created would behave on the basis of these studies.

We decided to incorporate four fairly simple species (Pig, rat, cat and dog), because we considered that the game should be friendly, so we chose to add a small group of species that is fairly easy to locate and allow curiosity to make users reach the most interesting microorganisms.

 

How do different spatial data inspire your project?

 

On the one hand, we took into account the opinion of the articles provided regarding the behavior of animals and bacteria of the species, as well as the behavior of the human body and its main psychological problems and the frequency and probability of their occurrence, in addition to the collection of data in which we show in tabular form the different durations of travel from one planet to another and how these cause wear to living beings.

Hackathon Journey

1. What is the name of the team? C

The suhail


2. Who are the team members? C

● Domínguez Galán Erick

● Domínguez Galán Jesús Uriel

● Reyes Ambrocio Joshua

● Hernandez Perez Rodrigo


3. Which challenge did they choose?

Build a Space Biology Superhero


4. What inspired you to choose this challenge?

We are inspired by the experience we can gain about space travel and

the possibility of creating our own species.


5. What is your solution called and how does it work?

it is called survival in space and it works through a game where the

main objective is to avoid the asteroids or planets with which the

created species can cross in this way we obtain a game where it is

possible to learn and have fun.


6. How was your experience in space apps? What did you learn?

Our experience was pleasant in this competition, we learned how to

work under pressure and how to keep track of the research data.


7. What was the most challenging part of these 48 hours of work, how did you

solve it?

create the designs from scratch and program the game, as well as

propose an economic model in which the game can be solvent.


8. Anyone you would like to thank? Mention me

We especially thank space apps for the possibility to participate in this

challenge as they expanded our knowledge.

References

Why your children should play video games (2021, April 22). Iberdrola. Retrieved October 1, 2022, from https://www.iberdrola.com/talento/beneficios-videojuegos-aprendizaje


● Just a moment. . . (n. d.). Retrieved October 1, 2022, from https://latam.historyplay.tv/naturaleza/el-secreto-de-los-animales-que-puede n-living-in-space.


● Effects of space on the body (n. d.). Canadian Space Agency. Retrieved October 1, 2022, from https://www.asc-csa.gc.ca/eng/astronauts/space-medicine/concerns.asp • Entrepreneurs, R. (July 28, 2022). Entrepreneurs. Retrieved from Howto develop a Canvas model: https://www.emprendedores.es/gestion/modelo-3/


● HRR - Risks (n. d.). Retrieved October 1, 2022, from https://humanresearchroadmap.nasa.gov/risks/


● Space Biology Program | Science Mission Directorate. (n. d.). Retrieved October 1, 2022, from https://science.nasa.gov/biological-physical/programs/space-biology


● NASA. (n. d.). 5 Hazards of Human Spaceflight. Retrieved October 1, 2022, from https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight/


● GenelabRepo (n. d.). Retrieved October 1, 2022, from https://genelab-data.ndc.nasa.gov/genelab/projects


● Health Beyond - Report of the Advisory Council on Deep-Space Healthcare 2021. (2021, 15 June). Canadian Space Agency. Retrieved October 1 from 2022, of https://www.asc-csa.gc.ca/eng/publications/health-beyond-report-advisory-cou ncil-deep-space-healthcare.asp#appendix-b


● Effects of space on the body (n.d.-b). Canadian Space Agency. Retrieved October 1, 2022, from

Tags

#PlatformVideogame