Art-emis

High-Level Project Summary

Art-emis combines “art” and “emit.” We would like to emit the beautiful radiation of art to the darkest space , lighten up a colorful life for astronauts and express our respects to the great people executing "Artemis I" mission in 2022. There are more and more problems on earth could be solved in a novel way from the space, and we need more people to jump into the pool, the space exploration pool! If all the arduous knowledge of space technology and scientific data could be transferred into lovely and understandable arts, there would be more people generating new and fun ways to explore the space.Make the space a beauty that everyone would love to approach, matters!

Detailed Project Description

The mission of this Art-emis project is to inspire more and more people to take actions in space exploration with art and generate new solutions to the problems happened on earth with fun approaches. The impact could be very powerful and profound when people age from 1 to 99 years old could easily access our website online from any corners around the world and interact with all the open data and related pictures or graphics they are curious about.


Art-emis website demonstrates open scientific data from NASA and other space agencies with fun arts and inspires people to take action to know, interact and explore more toward the space.


First of all, people can look up our website via the Internet and choose the topic they care about, like "global warming," "climate change" and so on. Then they could click the bottom of "Art-emis," then the website will automatically be directed to a new page of art graphics with certain music to arouse different emotions in human brains.


For example, when a 3 year-old baby clicks on global warming, they would see the earth picture changes its color from blue to red. The color changes the feeling of the baby, even though they don't the world "global warming" and not to mention its meaning. Moreover, they would also see two pictures in this topic, a forest full of trees and animals, and a forest with soil only. Besides, they could also click on the "Space bottom" to see how does the earth looks like before and after global warming. By doing so, we help kids to have the idea of different environment situations in mind and can guide them to get involved deeper if they are very interest to conduct any careers in space field.


The benefit of our project is we help people to understand the meaning of open data with graphics in any age easily and lower down the entry barrier when people want to understand what's going on in the space and on the Earth. When people think it's easy and understandable, they will become more confident and may not feel space is too far away or too difficult to join for them. This could help the space become "everyone's space," mentally. In the long run, it's very likely to encourage next young generation become able to explore the outer-space outside the solar system, if we fire their imagination first. This is the ambitious goal that we would love to achieve.


In this project, we utilize Macbook Pro laptop as our hardware, and the software we use are as follows.



  1. Line, for communicating with team members and staff.
  2. Canva, for generating fine art pictures and graphics.
  3. Human Brain, for generating cool ideas and create beautiful designs.

Space Agency Data

The data resource we use to deliver our project "Art-emis" is from:



> Earth As Art at NASA (Example images of Earth as art) 2022 Arctic Summer Sea Ice Tied for 10th-Lowest on Record)

Hackathon Journey

Well, it is definitely exciting to join this Space Apps hackathon journey for us! I have known NASA since 16 years old and couldn't believe I have a chance to join this hackathon after 18 years in 2022. Obviously, there are many challenges attractive and we had no idea which one to choose. But with only limited 48 hours, it has to be very practical to choose a challenge topic. However, there are already too many scientists and technical engineers in the space field. After careful consideration, we decided to dedicate our art strength to help people connect, communicate and interact with the space. Our approach is to transfer the arduous and boring scientific data from the space into interactive arts. People can easily understand what a special set of data means and it can help them to generate strategic plans when they access these open data from the official website of NASA and correlated space agencies. The difficulties we face were how to pick up certain data and how to transfer them into understandable graphics or videos in such a short 48 hours. Therefore, our team decided to choose the most important data to analysis and classified data by different strengths we have in our teammates. We would love to specially thank to the hackathon staff, Miss Chu, Hung-Chen, for all the assistance she has helped us in this journey.

References

Tags

#art #steam #game #fun #everyone's space