RVR rover lab

High-Level Project Summary

“RVR rover lab” is the project developed for making real rovers accessible to all space enthusiasts. The project contains 2 main parts: rover laboratory and website. The lab have the simulated environments of Moon and Mars. In the lab, there are real rover models controlled through the website by users who have the chance of completing several scientific tasks. Apart from its "mission control center" role, the website is planned to have learning materials, events, and design competitions in the sections namely S.P.A.C.E. (Space, Play, Art, Contribute, Explore) . It doesn’t matter where you look from. It’s all about the rovers for the exalted vision, and there’s always space for one more.

Detailed Project Description

“RVR rover lab” project is developed with the motto of “It doesn’t matter where you look from. It’s all about the rovers for the exalted vision.”. For the first sentence, as can be seen from the project logo, the reverse of “RVR” is also “RVR” which characterizes the word “rover”. Moreover, this sentence depicts that our project is for people of all age groups regardless their cultural, ethnic, and educational background. Besides, the motto shows that the focus of the project is the rovers which play the main role for the exalted vision of spreading scientific resources all over the world.


“RVR rover lab” contains 2 main parts called rover lab and software. In the rover laboratory, the simulated environments of Moon and Mars will be constructed, with the facilities containing the surface models of the mentioned satellite and the planet as well as real rover models for exploring these surfaces. The reason why we chose these space objects is their significance in the space exploration strategy of NASA and other partner space agencies. We have a strong believe that this project will inspire young people who can definitely be a member of “Artemis Generation”. When it comes to the software, the website will provide the connection between users and the rover laboratory, as a result of which the real rover models will be controlled by users. The real-time video from several cameras supplied on the rovers as well as data by different sensors such as temperature, pressure, and etc. will be sent to the users through the website. By controlling the rovers, users will try to complete scientific tasks in the simulated environment within the time limitation. During the session, after completing each task the information about the appropriate missions in the history of space exploration will be given with the usage of media types such as music, infographics, artwork, videos, and the links to scientific media resources.


To give more details, the website will contain the S.P.A.C.E. sections. We are very excited to introduce these sections to you:



  • S. for SPACE: This section will describe the role of the space in our vision, and will give information about the team behind the project as well as our contacts.
  • P. for PLAY: This section is the place where the user has the connection to the rover models in the laboratory.
  • A. for ART: Art is the section for the space enthusiasts who love sharing their expressions with artwork with others. Remember that learning is a great thing, but learning together is even greater!
  • C. for CONTRIBUTE: We understand the importance of the continuous development and innovation. To improve our project, we will upgrade rovers and components on a regular basis. For that purpose, we want to cooperate with other people. Therefore, we are going to organize design competitions. When we want to create a new component for the rover, a new design competition will be organized, and we will select the best one among the received designs in the competition. Everyone can apply this competition for free.
  • E. for EXPLORE: Through this section, the scientific materials as well as the useful links from NASA and other space agencies will be provided for the users.


When it comes to the tools of the project, rovers will be prepared from real physical materials. The electronic systems are likely to contain Arduino and Raspberry pi microcontrollers as well as sensors of different types. On the software side, Django, DRF, ChartJS, Docker, PostgreSQL, and several programming languages such as C,CPP, and Python will be used to prepare the website and to run the codes for moving rovers.

Space Agency Data

In this project, various space agencies are consulted for data collection and use. These space agencies incorporate NASA, ESA, JAXA, CSA, and etc. As an instance, during the rover design in the laboratory or playing rover-related games, users are informed about missions to the Moon and Mars which have been undertaken by the aforementioned agencies. These data are primarily correlated with project Apollo, LADEE, Mars 2020 Perseverance Rover, Curiosity Rover, InSight, ExoMars, etc., as well as their goals/missions. In addition to that, future projects such as the Artemis program and its mission patches will also be highlighted in the laboratory and website to encourage new generations. The results of these projects are covered for showing how they affected humankind. Moreover, the design and technology behind Mars Exploration Rovers by NASA and also, ESA are provided to take them as inspiration and reference during the rover design by users. For example, The ESA-led Rosalind Franklin rover (ExoMars rover) which is the part of ExoMars program is the first rover that drills 2 meters deep. Hence, taking it as a reference, the user can design a more advanced rover to dig more than 2 meters.



NASA image acquired on August 17, 2010; the Northwest Passage was almost free of ice. Original from NASA.



  • The collection of pictures of the Earth taken by NASA can be used in order to provide users with high-quality information.
  • While spending some time on the website, users can listen to the sample records from Golden Disk (Golden Record) on Voyager as a background music.

 


In general, data collected from various space agencies are in use for people to broaden their horizons about rovers, missions, and their impact on the world.

 

Hackathon Journey

We are a group of Azerbaijani students from different majors who are pretty passionate about space. By participating for the first time in the universal event, we have had an amazing experience in this year's Space Apps Challenge. We have gained not only a myriad of knowledge about generating an online platform, but also experienced working in a team and producing high quality project in a short length of time. It is also worthwhile to mention that we get the chance of communicating with individuals from various backgrounds, nations. Even though we all focused on separate tasks, it was really gratifying to reach the finish line and have our online platform serve adequately to people around the globe. Our team decided to focus on the "TURNING STEM INTO STEAM" after looking through the list of tasks provided on the Space Apps website. The initial phase of our strategy was to compile all pertinent data and information concerning rovers and simulated environment for them. In the following phases, we added the sections for better learning and visualization, and the latest version of the website was also reviewed. Our team members are eager to help one another and are passionate about taking up challenges. We are sustained through difficulties by the support of the team and the desire to do our best for making scientific information available to people from all walks of life. For all of us, this has been a tremendously fantastic and educational experience. Finally, we would like to make a special gratitude to the organizers for giving this opportunity to us and our families as well as teachers for their support.

Tags

#space, #spaceexploration, #rover, #steam, #stem, #roverlab, #nasa, #mars, #moon