Climate Quest

High-Level Project Summary

Climate Quest is a data-aware interactive and graphic storytelling app with the objective of providing STEM information regarding climate change problems through a user-friendly interface so that anyone and everyone can understand and share through a computer-generated customized artistic manner how imminent, real and hazardous these can be. However, this is where the real lesson is taught, as we inform the user in a playful manner about the various little things they can do to fight against these problems.

Detailed Project Description

Climate Quest is a data-aware interactive and graphic storytelling app. It has the objective of providing STEM information regarding climate change problems through a user-friendly interface. This way anyone can understand and share through a computer-generated customized artistic manner how imminent, real, and hazardous these can be. However, this is where the real lesson is taught, as we inform the user in a playful manner about the various little things they can do to fight against these problems. This is very impactful and relevant, since it would facilitate many people, including, but not limiting itself to those living in risk areas (which sums up to a total of around 410 million people), with information that one would usually have to look rather hard for, or simply not understand.

 

In order to fulfill its purpose, the user will have to input mainly 3 things:




  • Their location, for a unique experience regarding where they are located since the story will develop around the environmental problems in that place.
  • Their name and gender for immersivity.
  • The user will be asked to design their own avatar with their creativity and artistic vision of themselves, which will continuously appear throughout the story.


For a more immersive experience, the user will also be given the option of uploading a picture of their own home so that their avatar sees their own house going through the chosen hazard.

For instance, if the user is in Bangkok, Thailand, among the options for a climate-related problem they will find flooding and air pollution. If the user chooses the former, the app will provide accurate data from NASA’s databases of facts such as how much the sea level has been rising in the last decades, at what level it is in the present, and NASA’s predictions for the future. Then, the user will play various minigames involving activities they could do to contribute against the problem, in order to “fight back”. As the user progresses and completes more missions, the flood will retreat from the city as well, and once it is completely gone, the user will have won and gained new knowledge regarding that problem. Ultimately, the user will receive an image of their story represented as a comic so that they can share it on social media.

 

Overall, this project will be very beneficial for the community because it presents solutions in a teaching and interactive manner for a real problem.

Space Agency Data

Hackathon Journey

We all agree that at first, the group was rather conflictive due to the different age ranges and work experiences in the group since the group is conformed of a high school student and laborers from different disciplines. However, we also feel like this was very enriching for all of us because of that same reason, as well as having had to work with people from different cultures and disciplines. We learned to work with the SCRUM methodology, as well as having to work under pressure with a team. Our group picked this topic because we could help people get to know about this problem which affects many others all around the world. The group approached developing the project by organizing everything ahead through Trello, solving challenges by discussing for as many hours as it was needed every single detail we did not initially agree with.

 

We would like to thank NASA for such an amazing opportunity, especially Marie, the representative. We also really appreciate Opground's staff, which includes Fatima, Martha, Jordi, Oriol, Francesc, etc. for having supported us so much all throughout the process and the sponsors for having cooperated with such a great project. Last but not least, we want to thank everyone else who participated in the event for having been so supportive, cooperative, and pleasant to be around.

References

Tools:


  • Trello
  • Figma
  • Google Docs
  • Unsplash


Non-NASA or partners sources:


  • Storer, R. (2021, August 25). Up to 410 million people at risk from sea level rises – study. The Guardian. Retrieved October 2, 2022, from https://www.theguardian.com/environment/2021/jun/29/risk-from-sea-level-rises-unless-emissions-reduced


Images:


  • From Figma’s elements
  • Pokemon Ruby Version Intro. (n.d.). MakeAGif. Retrieved October 2, 2022, from https://makeagif.com/gif/pokemon-ruby-version-intro-0NOCxq
  • Rozetsky, A. (2017, February 28). landscape photography of waves and clouds. Unsplash. Retrieved October 2, 2022, from https://unsplash.com/photos/q-DJ9XhKkhA

Tags

#water #climatechange #awareness #climateaction #risingsealevels #sea #globalwarming #ice #icesheets #melting #