High-Level Project Summary
Getting inspired by James Webb Telescope's capabilities and scientific base was the first step to take in our journey.Finding both fun and educational ways of conveying information is the best mean of knowledge transfer, therefore, an educational game was built.Our game mainly aims to spread knowledge on JWT's capabilities as well as general space knowledge through a game consisting of 4 levels.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
According to statistics, 65% of the students population is visual learners meaning they need to see information in order to retai
The project gathers interactive GUI and educational information about space. From the game enthusiastic startup the user would automatically click the start button once he views it.
The game consists of four levels, 2 of which are crosswords games, the other two are word search.
For the crossword game, the user will complete both the vertical and horizontal crossword for him to arrange and complete functional statement. The functional statement will lead him to figure a James Webb Space telescope component name.
And for the word search the user will try to find the name of the component with the help of simple functional hints.
When the users win an illustration of the part of the game would appear to deepen the user understanding.
Lastly we added music background and voice of a child to avoid nonexistent boredom.I guarantee it is fun
n it. Those visual learners learn through video content and video game.
Space Agency Data
In our project we used a lot of information from Trusty sites so we collected this information about James Webb telescope and its function & parts .1) NASA website .
European space agency ,National Space Science Agency of Bahrain , Japan Aerospace Exploration Agency & Canadian Space Agency.
All this sources for NASA and different countries and cultures from European, Arabic & East Asia countries that are worked in this topic show us how it is important for human and for knowledge.
From this websites we now a lot of information about James Webb telescope and how it works and how it could collect this fantastic pictures to the space and old Star and galaxies from infrared rays and how it could transfer this invisible rays to pictures can any person see it in all over the worlds.
But about how we used it in our project (game) our game consists from 4 levels after each level when the user win in solving the problems this information will appear to see them and now about this Unbelievable machine that is exploring the outer space.
Hackathon Journey
•Describe the space apps experience.
Participating in the NASA space apps challenge was a brand new experience for the whole team. We can say that the challenge was a bit hard and challenging for us yet super beneficial for the team. To sum up, it was challenging as we don’t have great background in programming that allows us to develop a high quality game so we had to be hard working in searching about codes.
•What did we learn
Through the period of making the game, the team learned various information. We learned about different Application that can be worked on through coding as Unity, Scratch and many more until we found the most suitable app that is easy and suitable for beginners to use. In addition, we also gained a lot of information about james webb telescope , learning about its structure and the function of each part, the 4 main missions of JWST , the time of launch, how much it is far away from the earth, the comparison between the hubble telescope and many more.
Also, we learned about the steps of admission in NASA challenge and gained an experience in competitions participation.
•What inspired the team to choose this challenge
The main reason the team choosen this challenge was that the challenge idea was really catchy and worthy to be worked on.
It was also in the category of beginners.
I In any project that you do, there must always be obstacles that the team members went through to be specific for my team. At first, we faced many different obstacles, including the distances, as not all team members are from the same governorate, and that led to the difficulty of meeting the team offline or speaking offline where it was To some extent, all work is done online before the submission stage, as this also includes and depends on the Internet for each individual.
Since we are high school students, we have no one to be a professional programmer who specializes in games or is well in-depth in all programming languages, as we knew the information and only the basics for each language, which made the competition more difficult and we faced a great challenge to invent the game at the same time and complete this project Not by a graduate or professional programmer, but by a group of high school students. This was a major change point in our experience and also in our project.
At the stage of research and gathering information on the James Webb telescope
We were initially faced with made-up hurdles on the one hand that it only launched a year ago so it didn't carry
Enough information about the telescope, and so our reliance was not only dependent on sites and so on, but also on a research paper, the NASA website, and others
References
- https://www.nasa.gov/
- https://www.freepik.com/
- https://appinventor.mit.edu/
- https://www.canva.com/
- https://webb.nasa.gov/
- https://webbtelescope.org/
- https://www.space.com/21925-james-webb-space-telescope-jwst.html
Tags
#james _Webb #fun # educational #interactive #enthusiastic #game #coding #programming

