A Satellite's Mission

High-Level Project Summary

We made a game where the main objective is to collect as many pictures of Galaxies as possible. This game displays the clear pictures taken by the James Webb Space Telescope - its special capability. Displaying this is important as it tells people how capable the JWST is and provides a base of knowledge.We had very short amount of time to work on this, and therefore it is not complete. We would have added more galaxies, more interactions (like having meteors, if touched, would destroy the satellite), and a more interactive system.

Detailed Project Description

We have shown one of the capabilities of the JWST, being able to take better pictures than its predecessor (Hubble). In the game, it also shows the speed of the James Webb Space Telescope. The game is very intuitive, and the goal is easily understandable. However, we were not able to complete the game and show the true potential of the JWST. We used Scratch as our coding language, as we are not that good at coding but still wanted to take a challenge.

Space Agency Data

We used the public data provided by Nasa. It didn't have a direct impact, but we were very inspired by it. We were able to base our game due to the data given. Without the data, we wouldn't be able to give the game a foundation.

Hackathon Journey

Our experience was very fun. We aren't expert coders, but we wanted to make this challenge feel fun. We learnt a lot about the JWST, mainly Jeremy was excellent with the research. We wanted a tricky challenge, but not so hard that it was impossible. Our first problem was that we didn't know how to make a system for the galaxy to stop after the JWST took a picture of it. But then Aniket was able to find a book called "Computer coding for kids" by Carol Vorderman (big thank you to her), which had the solution we were looking for.

References

Nasa Open Data

"Computer Coding for Kids" by Carol Vorderman

Tags

#scratch, #coding, #jwst, #jameswebbspacetelescope, #dubai