High-Level Project Summary
To complete the challenge, our project is about the development of a puzzle mechanic game, because the playful learning is effective and the puzzle is attractive. The game consists in which the player accumulates points to rebuild JWST and through the parts of the Webb, to know the function of each one of them and their capabilities.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
PREDAW Craft is a single-player, virtual, puzzle* game where we have a scenario in which the JWST has been damaged by a foreign body and space engineers (players) have the mission to rebuild it while fighting possible extraterrestrial threats.
The game works through a mini game (puzzle), where the player accumulates points to exchange for parts and/or tools to fix the satellite, and the necessary resources will be sent from Earth.
Example: A blocked Webb part has a value of 10 rockets (points). The player will have to play at least 4 minigame games, assuming he wins all of them, as each puzzle game has the value of three rockets.
With each complete level, the difficulty level increases, making the game more attractive and challenging. In the course of advances (reconstruction) the player's Webb manages to have more capacity, such as: Infrared vision, see 4.6 billion light years in the past, 68 GB memory among other capabilities.
Beginner satellites can only see the Moon. Even though James can observe an organism on the Moon, the player will have to rebuild his satellite until he achieves the same capabilities to capture the images of the original JWST, made by NASA.
The game aims to help people understand and understand the capabilities of the JWST as well as being a fun and captivating way to learn about the adventures lived and photographed by him in space.
* Puzzle: game in which multiple and different pieces must be connected to form a whole.
Space Agency Data
We made use of the Webb/NASA image galleries (https://webb.nasa.gov/content/multimedia/images.html) and the James Webb Space Telescope (https://blogs.nasa.gov/webb/), which provided the images used in the elaboration of the “demo” project and in the final project.
Hackathon Journey
It was a very good experience for all the team members, we had a lot of fun and learned a lot, even without any programming experience.
Everyone worked on a part, adding together to the final project, which brought good results through our teamwork.
We would like to thank the mentoring of the event, which helped us through Discord, and SECTI-Tefé.
References
(https://webb.nasa.gov/content/multimedia/images.html)
(https://blogs.nasa.gov/webb/)
Tools used:
capcut, canva and remove bg
Tags
#jameswebb #NASA #JWST #SECTI #SPACEFORCE #NASASPACEAPPSCHALLENGE #LearningThroughtheLookingGlass

