Awards & Nominations

Star.T has received the following awards and nominations. Way to go!

Global Nominee

Star-T game focused on teaching and fixing information about the telescope - James Webb.

High-Level Project Summary

We developed a Minimum Viable Product (MVP) from a mobile app to teach you about the James Webb Telescope it connects with virtual reality glasses and 3D printer to make learning more dynamic. The Application tells the story of an astronaut who needs to recover the parts of the James Webb telescopes that exploded and separated into 8 parts, which are contained in the 7 of NASA's headquarters, from there the astronaut must start his Journey of learning through the game .Disseminate the learning of this incredible technology and from the data and information generated by James Webb manage to disseminate the knowledge of space looking to the past and the future.

Detailed Project Description

Our game is based on puzzles and games to target all age groups, so combining learning and playing the most necessary and enjoyable games will excite people to discover the power of JWST.


We developed a Minimum Viable Product (MVP) from a mobile app to teach you about the James Webb Telescope it connects with virtual reality glasses and 3D printer to make learning more dynamic.


The Application tells the story of an astronaut who needs to recover the parts of the James Webb telescopes that exploded and separated into 8 parts, which are contained in the 7 of NASA's headquarters, from there the astronaut must start his Journey of learning through the game .

Disseminate the learning of this incredible technology and from the data and information generated by James Webb manage to disseminate the knowledge of space looking to the past and the future.


Part 1

The player will come across a room set in rocket technology and prototypes, which he will enter and interacting with a locked door that will keep the ‘’sunshield’’ and that of james webb. When this happens you will discover a quiz of seven errors where the image is a portrait of the telescope itself. After solving the puzzle, the player will have to take his ship and move to the next level.



Part 2

When the spacecraft lands, the character will enter a room with moss and visibly abandoned, where the KEPLER telescope will be on a screen, a session of kepler images will take place. The player will have to choose an image presented and that portrait will be repackaged and divided into 15 parts, the player will have to assemble such a puzzle. When assembly occurs, the safe will open and the player will receive the ‘’startrackers’’.


Part 3

The player will arrive in another room, where there will be a high-tech comparator device, the player will pick up a constellation of james webb, and the picture chosen in the puzzle. After that the player will perform analysis and comparisons of such resolutions. After completing the challenge, the player will receive the “spacecraft bus” piece.



Part 4

When located in phase 4, the character will enter a flooded room and with objects at the bottom of these waters, a wooden sign demonstrating the ''Earth-facing antenna'' piece by james webb will be next to a river that invaded the living room. The player's objective is to find and fish this piece. Due to the withdrawal of the object an ET will appear and start a fight. After the alien's defeat appears a merit of achievement and phase 4 will end.


Part 5

Located in a dark room, a beam of light shines on a wall, rotate and move this beam of light to get the image of the amazon-1 satellite, when the beam of light is completely aligned, a door will open and there will appear the piece ''Momentum and stabilization flap''


Part 6

The player will arrive in a room filled with mirrors. where there will be a ray and he will have to redirect that ray to the device vault entrance where he will find james webb's ''secondary mirror''. Soon after, the player will have to fuel his ship and embark for a trip to the moon.



Part 7

Arriving on the moon the player will find the last mirror of james webb, soon he will have in his hands all the pieces of james webb, based on his knowledge acquired in his journey he will have to assemble the james webb, where he will have the option of VR. Once assembled, you will have two options for the telescope, the first one will show the result of your work and the second part a retro game where james webb along with his rays will explode planets and satellites.



As of now the story is complete, learning about the james webb telescope was an incredible journey, going through all its technology and taking an immersion into the virtual world, bringing it all together with teaching. The game can help people escape a little away from reality and release various emotions as happiness, fulfillment, competitiveness, among others.

Currently in brazil, children and adolescents don't have much contact with this world and the game can approach and give incentive for young people to seek more about the subject, not only regarding the telescope itself, but the whole galaxy.

For this fact we think about other levels of the game, adding new phases regarding other issues related to this incredible world.

Space Agency Data

  • Galerias de Imagens Webb/NASA
  • Multimedia gallery of images depicting the current state of the JWST project and related outreach activities, as well as its development history.



  • Blogs da NASA sobre JWST






  • WebbPSF is a Python package that computes simulated point spread functions (PSFs) for NASA’s James Webb Space Telescope (JWST) and Nancy Grace Roman Space Telescope (formerly WFIRST).







  • Science products from NASA's infrared and submillimeter missions, including many large-area and all-sky surveys.

Hackathon Journey

Our team was inspired mainly by our previous knowledge of the many amazing capabilities of the James Webb telescope. Some of us have been following its launch into space since December 2021, and since then we have kept up to date on the incredible tasks that the telescope is capable of doing, which goes far beyond just allowing a good view of stars and planets. From this we discussed how interesting and educational it would be for people to also get to know the James Webb and the technological advances that NASA has been providing with each project and how this and all other projects are beneficial to the world.


In the didactic context we learned about NASA innovations, about much of the context and space development that we find ourselves in, details of the entire process of the James Webb telescope. We also learned how to use several computational tools that allowed us to organize the ideas of an entire team, analyze data, structure a step-segment plan, platforms for making presentations with animations, and several others.

In the general context we learned to discuss issues with different people, to reach a consensus where everyone is well enough to follow a line of work. We deal with the differences of culture, habitat, and ability of each person, and most importantly, we learn to listen and use the idea of all to develop an excellent work that has the personality of each intrinsic in some part of the whole.


I would first describe it as a first-time and eye-popping experience. The team members had never participated in this event before and none have a strong familiarity with aerospace, so for everyone it was a new and worthwhile learning experience, both intellectually and in terms of interpersonal relationships. We found out about the various achievements and progress of the aerospace team on the planet and had the opportunity to at least try to contribute a little to this by developing and presenting our ideas in relation to one of the topics that was discussed at the event.


To solve the chosen challenge, we used tools that helped us organize each member's idea, such as programs that implemented a map of ideas and separation of arguments.

After digitizing the proposals, we raised small debates and arguments about which direction we should take. Subsequently, once the resolution has been decided, we assign ourselves to different areas that we are more familiar with and, subsequently, we develop the application that we have idealized.


In general, our team was able to deal well with the fatigue and stress generated by the challenge. One member was tired and, above all, with difficulties in his tasks, he offered support and support so that together, we could seek solutions with the objective of solving the difficulty that was providing for the stagnation of ours.

Our deepest technical support Unifeob technical support also and development of our AA Challenge project and we are equal in creation and development.

Tags

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