High-Level Project Summary
Our challenge is to create a game to teach people about the incredible potential of the JWST. Consequently, our project is to learn about NASA’s JWST in modern ways. It depends on a fun educational game for people who are interested in this field that helps them to know more about it, and the information is organized on many levels. At first, the student will start the game, and in the beginning, will be easy questions gradation in difficulty, every correct answer will increase one point, showing his score with happy effects. Also, every wrong answer will show the message “try again” until reaching the correct one. After 5 correct answers will be a a piece of funny information about space.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
"We shall advance the world via exploration, and social interaction and educational games will help us achieve this..! "
NASA’s James Webb Space Telescope is the largest, most powerful, and most complex space science telescope ever built. The James Webb Telescope, launched on December 25, 2021, will provide improved accuracy and sensitivity that surpasses the Hubble telescope, and will succeed the Spitzer Space Telescope which expired in 2020. As well as the Webb telescope, with its infrared sensors, can track the movement of stars and galaxies that emerged after the Big Bang, which happened 13.8 billion years ago, producing images that promise a scientific revolution. As a result of the greatness of this telescope, its scientific future, and its enormous fame, we chose to work on the "LEARNING THROUGH THE LOOKING GLASS" Challenge.
The success of our project hinges on creating an entertaining game for those with an interest in the topic that will provide them with a foundation of knowledge. Our proposal is a quiz game where each question has four possible answers. When the conditioned response is given, the counter will be raised, which will motivate the learner to keep going until they find the appropriate answer. When the response is wrong, an extra page with three and two possibilities will appear. The learner has the option to restart the game after closing the game or trying again. Also, in doing so, he will be able to recall the materials and the resources easily. Additionally, the winning screen with joyful music will show up once the student has answered all the questions.
Our game aims to achieve instructional and engaging game content by improving strategic thinking, memory and focus levels, and the person's ability to discover. All of these features will work together to achieve and enhance a specific mission, which is to inform all age groups about the significance of the James Webb Telescope and its outstanding discoveries, along with planets outside of our solar system, all space elements obscured by gas and dust, and what may be the most distant galaxy ever observed in funny and interactive ways. # "Achieving Modern Introductory Strategies thru the Best Gaming...!"#
Space Agency Data
"Science and Research are the basis of our progress.!". There are several major benefits of Space Exploration and Science Agency Data in the Project that including:-
1- There are published scientific sources available in many fields, including space and astrophysics which is the major data of our project.
2- Providing all possible alternatives for space science projects like telescopes, shuttles, prior detailed space journeys in many high-level countries.
3- Our goal is to create a fun educational game that teaches about the James Webb Telescope, its accomplishments, and the majority of its scientific aspects through interactive questions of varying difficulty. So, Of course, providing information and creating questions with meaningful content was based on reliable and comprehensive sources and data, the most important of which are space agency and NASA data or journals. And, additionally, on which we relied to provide and categorize the most critical knowledge and data about the James Webb telescope and its significance in formulating it into interesting and educational questions.
Hackathon Journey
"There is no experience without awesome benefits..!" . Especially, if it is internationality like NASA space apps journey. We gained a lot of significant knowledge that contain:-
1 – Do general scientific research about problems and the prior solutions to summarize the target topics.
2 – Developing teamwork skills.
3 – Depend on our skills and experiences and this helped us to build our project in the best possible ways.
4 – Illustrating programming languages.
5- Improving the education content in new funny and interactive ways with modern strategies.
6 - Communicate with people with the same major interests from different places that developed our skills.
7 - Use Photoshop and GD programs.
8 – Sharing and supporting our opinions and ideas with our team members and the technical mentors.
References
Of course, there are many major resources and tools that we use in creating and developing our project including:-
1- Research: Google Scholar Sites, NASA Space Apps Resources, and Scientific Astronomy Journals or Articles.
-WEBB Space Telescope:- https://www.planetary.org/space-missions/james-webb-space-telescope
-James Webb Space Telescope, the world's new great space observatory:- https://www.planetary.org/space-missions/james-webb-space-telescope
2- Coding: Python and Tkinter (Python Library).
-Tkinter:-
https://www.tutorialspoint.com/python/python_gui_programming.htm#:~:text=Tkinter%20is%20the%20standard%20GUI,to%20the%20Tk%20GUI%20toolkit.&text=Import%20the%20Tkinter%20module.
3- Graphic design: Photoshop and Adobe illustrator.
Tags
#software, #programming, #python, #photoshop, #JWST, and #pygame

