Awards & Nominations
Dirty Bits has received the following awards and nominations. Way to go!


Dirty Bits has received the following awards and nominations. Way to go!

Mission to the Star is a gamified learning website that will help kids from 7 to 14 years old learn about Parker’s mission to the Sun. A single-player concept in which the player will be assigned the responsibility of being a Parker Solar Probe. Then, the player will be informed of its final destination, which is to reach the Sun's atmosphere. The player will meet other spacecraft, planets, and satellites in Solar System as it travels to its final destination. We offer mini-trivia, quizzes, badges, and certificates so players will have fun learning. Mission to the Star is crucial because it offers a realistic experience that will spark children's interest in science and space exploration.
Link to Guided Video: https://bit.ly/3EbvgH4
Mission to the Star is a gamified learning website that will help kids from 7 to 14 years old learn about Parker’s mission to the Sun.
The game begins with a brief overview of the Parker Solar Probe's journey and the importance of its mission to the Sun. The player will be able to view information about the Parker Solar Probe, such as (e.g., its brief history, the design of its heat shield, its records as the fastest-human-made object, and gravity assists), for players to consider before embarking on Parker's journey. We keep it brief and simple so that players can get the most out of it. A brief introduction is necessary before the player dives deep into the game's world, characters, and mechanics.


Following a brief overview, the player will be assigned to the Parker Solar Probe. The player will take off from Earth and will be able to see aliens at the bottom left. This alien, named Kalan, will assist players in learning about space-related trivia and Parker's quizzes. In our project, we educate kids not only about Parker's journey but also about other related space exploration history. For quizzes, we will primarily focus on the Parker Solar Probe mission, so all quizzes will be Parker-related. However, for trivia, we focused on non-Parker-related topics such as planets, spacecraft, or satellites that Parker will encounter on its way to the Sun. We included this trivia to spark children's interest in space. Trivia is crucial because the player is interested in learning not only about Parker but also about our space exploration history and missions.

If a player successfully passes a certain checkpoint/distance in this game, the alien Kalan will appear to inform them of their mission's progress and will award the player badges for their achievement. Then, while travelling as Parker, the player will answer quizzes and receive instant feedback on whether their answer is correct or incorrect. We are using a reward system to verify the player's small accomplishments in reaching a certain distance toward the Sun.
Finally, upon completion of the mission to Star by reaching the Sun, the player will be awarded a certificate. Player will be able to view the results of their quizzes and the leaderboard of their performance as the Parker Solar Probe. The player can then see their ranking on the leaderboard. Also, player can keep their certificate as a reminder of their bravery in joining Parker's on its record-breaking journey to touch the Sun.
Mission to the Star is crucial because it offers a realistic experience that will spark children's interest in science and space exploration.
One of the most notable game elements that we provided is gamification learning, which is a trendy approach for 21st-century learners.
We developed this prototype using Figma, some of the icons, gifs and images were obtained from Figma's plugin, www.freepik.com and https://lottiefiles.com/
https://drive.google.com/drive/folders/15k_IjSuLbXFWhFwyLolFQU_GQwcH1ibW?usp=sharing
We used NASA data on the Parker Solar Probe information (e.g., instruments, the time it took to launch from Earth, historic journey as the first spacecraft and human-made object to ever "touch" the Sun, all the dangers and obstacles Parker encountered, space weather phenomena encountered by Parker on its journey, such as extreme temperature, dust, and solar storms, and how they can impact life on Earth and what lessons we could learn from its record-breaking journey). Data obtained from NASA provided us with valuable information about the Parker Solar Probe.
Our team used NASA’s data to create a gamified learning website where the player can experience Parker's journey. All of the information about (s) is based on information obtained from the NASA website. For example, consider the data provided by Traveling to the Sun: Why Won't Parker Solar Probe Melt (https://www.nasa.gov/feature/goddard/2018/traveling-to-the-sun-why-won-t-parker-solar-probe-melt), which explains the science behind Parker's not melting while close to the Sun. We used that data in our quizzes section so that kids could learn about Parker’s strengths. The same can be said about the material on the heat shield used by Parker Probe, which uses carbon-composite foam sandwiched between two carbon plates to protect the spacecraft. In our project, we simplify the words so that children can better understand them.
We obtained NASA’s data about other space exploration journeys. In Depth | Helios 2, (https://solarsystem.nasa.gov/missions/helios-2/in-depth/) for example. We obtained information about Helios 2, which is the second fastest object ever created by humans and has a mission similar to Parker's to study the Sun. We included Helios 2 information in our project’s trivia so that kids could learn about the history of spacecraft that were released into our Solar System.
These are only a few examples of NASA data that we used in our project. More NASA data can be found in our references. Thank you to NASA for the valuable information.
It was challenging, but fun, hard yet inspiring. We were overwhelmed by the number of challengers that participated this year. Nonetheless, we are still motivated to take on this challenge just like the rest of the participants globally. The local organizers are very helpful in organizing the workshops, roadshows, games, and, what’s more, interesting prizes to be won by earning points in quizzes, attending workshops and roadshows! Not to forget the helpful and comprehensive guidelines provided by the NASA Space Apps team.
We hope that in the years ahead, this website, Mission to the Star will leave an impression and inspire more young and passionate students, particularly in Sarawak. The Solar Probe inspired us because humans can only dream of venturing into the unknown to be so close to the Sun. The universe is breathtakingly beautiful, and that alone makes studying space worthwhile because there are so many answers to be discovered, but our limited human lifespan will only allow us to see a tiny portion of what's out there.
The solar system is largely unexplored. Space exploration is more than just predicting what happens if two planets collide; it is also about tracing our beginnings and pushing the limits of our intelligence to achieve great things. We are glad that this hackathon is the start of bigger things in Sarawak. I hope that more young people, as well as everyone else, will discover the miracles of space.
To develop our prototype, most icons, gifs and images were obtained from Figma's plugin, www.freepik.com and https://lottiefiles.com/
#parker #parkersolarprobe #psp #onthewaytothesun #sun #inspiring #creative #gamificationlearning #corona
On April 28, 2021, during its eighth flyby of the Sun, Parker Solar Probe did what no other human-made object has ever done: it “touched” the Sun—meaning the spacecraft flew through the Sun’s upper atmosphere (the corona) and sampled particles and magnetic fields there. Your challenge is to develop a creative way to tell young audiences the inspiring story of Parker’s record-breaking journey from Earth to the Sun and all the perils it overcame on the way.
