High-Level Project Summary
A platform to explore and arouse STEM student interest in the Artemis project and specifically the Astrobiology aspects of the project. A fun and creative way of exploring a complex subject which is part of the challenge remit. This is important because NASA has mastered the means of travel to the moon and Mars. Astrobiology is Phase 2 so that humanity can become a multiplanetary species.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
What exactly does it do?
Its a platform to explore the risks and biological mitigation of those risks for future space exploration
How does it work?
The analog component is a variation of the old snakes and ladders boardgame
The digital component uses the Apple Watch health kit and the AI platforms of our sponsors Google/IBM
What benefits does it have?
STEM - student interest in this aspect of space would be sparked
What do you hope to achieve?
Further the end goal of the Artemis mission
What tools, coding languages, hardware, or software did you use to develop your project?
MS Powerpoint , Just-in-Mind
Space Agency Data
Resources from NASA
https://2022.spaceappschallenge.org/challenges/2022-challenges/space-biology-superhero/resources
Especially from NASA the Risk item
https://humanresearchroadmap.nasa.gov/risks/
Hackathon Journey
Our usual SpaceApps Team are unavailable this weekend and we invited new members to try out their new coding and UX skills and they will be joining us in person at the London event in 2023.
References
UX
Just-in-mind
Microsoft
PowerPoint
Wikipedia
https://en.wikipedia.org/wiki/List_of_microorganisms_tested_in_outer_space
Especially the data on Extremophiles
https://en.wikipedia.org/wiki/Extremophile
Interesting extension of the ideas from the hackathon
https://www.space.com/aliens-time-traveling-humans-ufo-hypothesis.html
Tags
#Artemis

