High-Level Project Summary
The project is about a 2D video game, We provided an exciting way of getting the player known on challenges that face any astronaut through extreme conditions. Our game consist mainly of 6 levels, each level is about a challenge the user tries to solve. Through the game the astronaut would make conversations with Ash (computer system) and Fathy (the professor). Both of them would help the astronaut to get information about the challenge. Then the player would get introduced to the superhero who can solve that challenge. By the end of our game, we made a set of challenging questions, the players will use their new knowledge to solve them and design their "space superhero".
Link to Final Project
Link to Project "Demo"
Detailed Project Description
The project is a game where each level is a challenge faced by astronauts in space. It is easy, engaging and entertaining for the players which should be usually of ages between 10-18 years. We hope to spread more awareness and spark the curiosity of children to learn more about space and biology! We used the unity game engine with the C# programming language.
Space Agency Data
We used the challenges from NASA Space Apps as a reference for the challenges that are in each level of our game.
Hackathon Journey
We have learned a lot throughout our journey.
We learned how to code, how to draw pixel art, we learned to do research, writing.
We love both biology and technology so we combined them!
We divided our group into 3 roles, programmers, artists, and researchers and we started working as each of us compliments the other!
References
https://doi.org/10.1242/jeb.01892
https://link.springer.com/article/10.1007/s11157-006-9112-1
https://animaldiversity.org/accounts/Hypsibius_dujardini/
https://www.nationalgeographic.com/animals/mammals/facts/arabian-camel
Tags
#game-development #biology #technology #superhero

