Interactive educational digital platform

High-Level Project Summary

We designed an interactive digital platform That mixes social media and scientific research. The user could create an account in the "Space Aware" platform and join other users in a funny and vital community. The platform offers several features, each is created based on a reasonable cause and all of them together contribute to form a complete virtual world full of entertainment and science. There is a Game, chatting, reels, scientific articles, quizzes, and ranking. hence, we provide an exciting way to learn.Therefore, we guarantee a new generation who loves to explore, is curious, and is passionate about science. This is more valuable than providing a huge amount of data for them.

Detailed Project Description

we decided to develop a digital social platform that contains several sections, each is related to our research of what attracts people. These sections are described in detail in the following:


i. Signing up

Registering (user can create an account and communicate with other accounts).

This feature satisfies human social desire, making them learn together and interact with each other is more encouraging than isolating each user alone. Thus, transforming the platform into interactive and vital. Also, to record what the user reacts with and provide him with more content similar to what attracts him .


ii. Chatting simulation

Instead of a boring and traditional way of finding the information we found that showing the information in form of a little chat between you and a bot (creatures traveling to space) telling you about the difficulties and threats on it/him specifically during a space trip and how would it/he adapt with different conditions will be more interesting and sticks to the minds.


iii. Short videos

As mentioned before, most people would rather watch videos than reading written articles so we provided our platform with this section to show information in form of short videos and users will be able to react and show their opinion through comments which will surely improve the user experience.


iv. quizzes and progress

we wanted to add a special section for those who are astronomy geeks and not just passing by. Small quizzes to let them show their understanding of what they have known through exploring the platform. The more they solve the more their rank gets higher which will make them more excited to know more.


v. Game

A small game that shows some of the effects (positively or negatively) on creatures traveling to space is a funny, easy, and interesting way to deliver information.



Our project is looking like a factory, the input is the user, and the output is a more aware, passionate, creative version of this user. This is achieved by the mechanism we used to build our platform, which differentiates it from any other scientifical platform. It's an interactive scientifical platform, and not just a scientific report or a research paper uploaded on the internet. But instead, we offer the users a more social, funny, and vital experience.

"Space Aware" is suited for all ages and educational levels. For example, kids or uneducated users, can't process some concepts and the information is complex for them. Therefore, the gaming zone would work well for them, making them used to some scientifical concepts related to astronomy. And showing information in a simple and funny form.

Space Agency Data

We used NASA`s resources to know more about the risks that space travelers face and their effects on their physiology, also we gathered information about the experiments that are done on other organisms like plants, microbes, and animals and used the results in our platform data. We used the publications linked to experiments to gather more information about related topics.


The resources:

https://www.asc-csa.gc.ca/eng/astronauts/space-medicine/bones.asp


https://www.nasa.gov/hrp/bodyinspace/


https://humanresearchroadmap.nasa.gov/Risks/risk.aspx?i=177


https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight


https://www.nasa.gov/hrp/social-isolation/in-context


https://ntrs.nasa.gov/citations/20170004598


https://www.nasa.gov/centers/marshall/news/background/facts/renal.html

Hackathon Journey

The experience was amazing, I have learned several things; teamwork, working under pressure, coding skills and many other skills. It was so useful to be a participant in this big event and we are planning to give it another try next year.


As a team, we are always looking for creative solutions and complex challenges, we think this is the reason why we chose this challenge specifically. in addition to the value of this challenge as it is focused on teaching people and generating new generations for future missions.


Chaos was never a solution, life from all aspects is a whole big organized system. So, it's always better to slow down and see. Identify your problem, arrange your ideas, and select the most suitable one based on a reasonable explanation. this was the methodology we followed through developing our project.


We would thank everyone who helped us through this journey and all the organizers of the event for making it easier through all the competition stages.

References

https://humanresearchroadmap.nasa.gov/Risks/risk.aspx?i=177


https://www.bbc.com/news/health-13092523


https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight


https://www.nasa.gov/hrp/social-isolation/in-context


https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5588025/


https://humanresearchroadmap.nasa.gov/gaps/gap.aspx?i=619


https://www.researchgate.net/publication/284086894_Microgravity-

Induced_Back_Pain_and_Intervertebral_Disc_Herniation_International_Space_Station_Results


https://www.asc-csa.gc.ca/eng/astronauts/space-medicine/bones.asp


https://ntrs.nasa.gov/citations/20170004598


https://pubmed.ncbi.nlm.nih.gov/23564190/


https://anmdecolombia.org.co/spaceflight-and-osteoporosis/


https://www.nasa.gov/centers/marshall/news/background/facts/renal.html


https://pubmed.ncbi.nlm.nih.gov/17511294/


https://pubmed.ncbi.nlm.nih.gov/11543039/


https://www.nature.com/articles/s41526-020-0097-9


https://eyewiki.aao.org/Spaceflight-Associated_Neuro-Ocular_Syndrome_(SANS)


https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8818462/


https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2924584/


https://pubmed.ncbi.nlm.nih.gov/21673804/


https://www.researchgate.net/publication/265642525_Molecular_Effects_of_Spaceflight_in_the_Mouse_Eye_after_Space_Shuttle_Mission_STS-135


https://humanresearchroadmap.nasa.gov/Risks/risk.aspx?i=96


https://www.nature.com/articles/s41598-018-25467-9/figures/1


https: humanresearchroadmap.nasa.gov/Risks/risk.aspx?i=85


https://humanresearchroadmap.nasa.gov/Risks/risk.aspx?i=177


https://www.bbc.com/news/health-13092523

Tags

#website #software #Risks