Awards & Nominations
MamaKilla has received the following awards and nominations. Way to go!

MamaKilla has received the following awards and nominations. Way to go!
Our project “Artemis 123” was developed with a huge love for education and art, we wished to inform young minds from different cultures and facilitate access to space exploration information by a dynamic and creative page that was design and build through the use of technological tools, we include selfmade animations and minigames plus our use of NASA resources to meet our goal of disseminating this type of research in urban and indigenous areas of our country and others via art, placing the Artemis mission as an aim to inspire current and future generations to achieve their goals without fearing the language barrier, to include latam native indigeneous in the future of space exploration.
The Artemis mission marks a new beginning in the era of space exploration, the technological advance of such a historical event could interest young people around the world, unfortunately a large number of people do not understand the language in which much of the information is found (English) being a big problem especially for the indigenous communities that make up a large part of our nation. Can you imagine being limited by the language barrier?
Although at present we can observe a greater advance within the ethnic equality of our society, there are certain groups that continue to be invisible, a great example of this are the Andean communities (originally from South America) which still do not have a representation in the media. and they are often left aside due to their rurality, which means that they usually only know how to speak their native language, like Quechua, one of the most speaking andean languages, a language that is not as popular despite the large number of people who speak it.
¿How could you get inform if you don't understand any of the resources?
Our Artemis 123 project is based on the original NASA sources to obtain the most current information on the mission, transforming the essential information into animated videos, information library and mini-games aimed at children between 7 and 12 years old, translating them for now in 2 languages , Spanish and Quechua and disseminating the information in its original language in order to reach even more public.
Being part of the objective of our project to inspire children to fulfill their dreams through STEAM areas, on our website you can find a gallery that will show the creations of our users who will use the Artemis mission as inspiration to let grow their imagination and translate what they have learned by sharing it with them community, we plannned to make those creations on street-art in a future, because we know how art can impact in someone's life, this type of art it's really popular in our country, because of that we know we would make a big change making popular all about space here.
For its creation we use awardspace and scratch as main tools, we also use drawing and design applications to give it a more original touch.
Through the use of our page, the Artemis mission will be able to continue to motivate more people to fulfill their dreams, generating an interest in science in children who may have never heard of a rocket. What if great minds had not had the access to a library? A little knowledge in any medium can lead you to create a revolutionary solution, just as arts can change thousands of perspectives.
We are hopeful or certain that by spreading the word about events as exciting as the Artemis mission, we will eventually make it possible for people everywhere to fulfill their dreams and use the gift shared by all those interested in STEAM, the ability to create.
We use some fractions of the following information to be able to translate it as part of our project, we also use some sources as inspiration for some topics presented in the videos.
[1] Northrop Grumman’s 17th resupply mission brings scientific experiments and technology demonstrations to the space station from https://www.nasa.gov/mission_pages/station/research/news/ng-17-science-highlights/
[2] Big ideas take off in small packages from https://science.nasa.gov/science-news/biological-physical/big-ideas-in-small-packages-takes-off
[3] Paving the Way to Thriving in Space from https://science.nasa.gov/science-news/biological-physical/paving-the-way-to-thriving-in-space
[4] Cutting-edge science launches on NASA’s SpaceX refueling mission from https://www.nasa.gov/press-release/cutting-edge-science-launches-on-nasa-s-spacex-cargo-resupply-mission
[5] Small packages with big benefits on board the SpX-22 from
https://science.nasa.gov/science-news/biological-physical/small-packages-with-big-benefits-aboard-spx-22
[6] Ames sends rodents, cells and microbes to the space station on the SpaceX mission from https://www.nasa.gov/feature/ames/ames-sends-rodents-cells-and-microbes-to-space-station-on-spacex-mission
[7] https://science.nasa.gov/biological-physical/investigations
[8] https://www.nasa.gov/specials/artemis/
[9] https://www.nasa.gov/specials/artemis-i/
[10] https://science.nasa.gov/science-news/biological-physical/building-new-fluid-temperature-control-systems-for-future-space-missions
All our crew agree that the experience of participating in space apps was amazing thanks to NASA's creativity in creating the challenges, which made the event fun and enjoyable. We were able to learn about the importance of teamwork, dealing with time pressure and how to manage our emotions in front of some difficulties that we encountered along the way, always supporting each other and solving problems together.
The main inspiration in developing this project and participating in this our first hackathon was our previous immersion in the Houston Space Center by an alliance with the She Is Astronaut program that allowed us, low-income girls to increase our perspectives on science and technology and to use the knowledge that we were acquiring for the benefit of our community always thinking of people who have not had the same privilege.
The technological advance in our country is limited by the lack of knowledge and the low diffusion of opportunities, that is why we decided to create a web page that shares the information of the artemis mission through art through animations, mini-games and inviting children from 7 to 12 in the world to use it and in turn sharing their own creations based on technology and steam to inspire more children, in order to help create agents of change, inspiring young people like "She is foundation" creators of She is Astronaut did with us and for which we are deeply grateful.








ly mission brings scientific experiments and technology demonstrations to the space station from https://www.nasa.gov/mission_pages/station/research/news/ng-17-science-highlights/
[2] Big ideas take off in small packages from https://science.nasa.gov/science-news/biological-physical/big-ideas-in-small-packages-takes-off
[3] Paving the Way to Thriving in Space from https://science.nasa.gov/science-news/biological-physical/paving-the-way-to-thriving-in-space
[4] Cutting-edge science launches on NASA’s SpaceX refueling mission from https://www.nasa.gov/press-release/cutting-edge-science-launches-on-nasa-s-spacex-cargo-resupply-mission
[5] Small packages with big benefits on board the SpX-22 from
https://science.nasa.gov/science-news/biological-physical/small-packages-with-big-benefits-aboard-spx-22
[6] Ames sends rodents, cells and microbes to the space station on the SpaceX mission from https://www.nasa.gov/feature/ames/ames-sends-rodents-cells-and-microbes-to-space-station-on-spacex-mission
[7] https://science.nasa.gov/biological-physical/investigations
[8] https://www.nasa.gov/specials/artemis/
[9] https://www.nasa.gov/specials/artemis-i/
[10] https://science.nasa.gov/science-news/biological-physical/building-new-fluid-temperature-control-systems-for-future-space-missions
#art, #Artemis, #stem, #steam
A goal of open science is to make scientific information available to all, and original and innovative approaches can be helpful to effectively communicate scientific information to people with different cultural, socioeconomic, and ethnic backgrounds. Your challenge is to develop a creative method that uses the arts to share and explain the design, process, and/or scientific results from a NASA or partner space agency research project to your audience—i.e., develop an approach that combines science, technology, engineering, the arts, and math (STEAM).
