Subnautica

High-Level Project Summary

According to project we decided to project based on unity engine video game in C# language. Game is educational and enterntaining it teaches us about uniqueness and power around telescopes. It leads to widening our knowledge about these amazing devices and encourages to going deeper into this subject in entertening way. It is important due tolow awareness of society how amazing and enormouse the Universe is.

Detailed Project Description

During a space mission, you receive information that you have lost all information and telescopes from the base, so you cannot return to Earth. While walking on the planet you landed on, you lose oxygen and you have to collect various resources. For resources, you build the first primitive telescope that gives you Astra Points (x AP / 10s). When building a new telescope, we get brief information about the telescope we just built. As you upgrade, you will need more resources. The game ends with the fact that after building the James Webb telescope, we get the exact coordinates of the Earth and we can fly the rocket home What advantages does it have ?:

-Provides entertainment,

-Has simple but eye-catching graphics,

-Has a nice design,

-The music used in the game calms down and relaxes,

-The game is educational in nature

Space Agency Data

For the project, we used photos of telescopes and information about them and their purpose. We also got model of Hubble space telescope from official page of NASA.

Hackathon Journey

Our approach to the hackathon was initially mildly positive, but our team did not give up. Initially, we had a problem with the organization of team work, because we decided to go for the Unity engine that we barely knew. After a while, everyone found their place, not necessarily strictly at the game, roughly, Two participants decided programming, two were looking for information and 3D models, one animated movements and yet another created music and graphics. Our enthusiasm slowly decreased until we were invited to a meeting with Mr. Michał Manualkowicz, who motivated us to act. From that moment on, despite minor or major stumbles, we kept on moving forward.