High-Level Project Summary
Surely, everyone of us inquired of what happend in the universe when there were no us, JWST made it come true, as everyone should know this breakthrogh, based on the connectivism principles and Experiential learning theory, we developed a three-level-engaging-game which allows everyone to simulate him/herslef all the telescope launching process from engineering structure and telescope launching to JWST's best discoveris, it helps in deepen the understanding of JWST function by thinking critically, solving puzzles, learning from mistakes to win not just reading scientific data and watching videos.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
Our project is based on the Connectivism and Experiential learning theories, we give due care to the learning process as it is more importnat than knowledge, nowadays, the connection between technology and learning is a must, thus we collected data from space agencies: (NASA, CSA, ESA) and used unity engine and C# to make a three-level-game that allows the player to simulate the whole launching process of the telescope, each level is desgined for its purpose, the player learns by mistakes and experience, as he thinks critically, spots hints to solve puzzles, fail and try again.....etc to finally reach the right solution, that will deepen the understanding of JWST function rather than reading data , guides or watching videos, instead, The player simulates, thinks, searches, experiences and find connections, for example level one, he has to solve the puzzles to unlock the telescope parts to finally gather it at the main lab and level up!.
Space Agency Data
We collected data from NASA , ESA, CSA.
We Used ESA mostly in the pictures of level 3, some info about lagrange points and puzzles in level 2.
We used NASA mostly in the telescope parts as in level 1 .
All 3 of them were used in general information about JWST.
Hackathon Journey
There are much to say but we will sum up as we have a little time, The most of us are keen on space discoveries , when a friend heared that space apps has opened , we were inspired and said it's our opportunity to do a thing, we started to gather each other, knew what everybody will do according to his/her capacity, someone searches someone presents and so.We scratched our minds to choose what challenge to seek and we decided to choose "explore venus together", but after some time we have found that it never was the challenge we really want to seek. So we were inspired to finally choose ", learning through the looking glass" as we were facinated by JWST discoveries and wanted to make everyone know about them uniquely, this challenge really gave us more area of creativity, it was very easy to seek as well.
The most obstacles we faced is that we have been rejected from Space apps Alexandria because of we have not clarified the idea appropriately , we felt disappointed but Space Apps benha gave us hope, and we inspired our motto from a quote that Nilson Mandella said .
"We never lose, we either win or learn" and if we didn't win then we learned to never lose hope, work harder, we learned that we have thoughts too to change the world and the most thing we gained is our friendship
Finally we want to thank Mahmoud , he is the savior of our team, he desgined, coded and developed the whole game for the last second, we all got bad conditions prevented us to attend like some got bad health conditions but he insisted to go to the hackathon, hold all the stress, he really deserves the best.
Thanks.
References
https://blogs.nasa.gov/webb/
https://www.esa.int/Science_Exploration/Space_Science/Webb
https://www.asc-csa.gc.ca/eng/satellites/jwst/
https://www.asc-csa.gc.ca/eng/satellites/jwst/science-images-from-james-webb-space-telescope.asp
https://blogs.nasa.gov/webb/2022/07/14/webb-images-of-jupiter-and-more-now-available-in-commissioning-data/
https://www.jpl.nasa.gov/news/how-nasas-webb-telescope-will-continue-spitzers-legacy
https://webb.nasa.gov/content/about/comparisonWebbVsHubble.html
https://webb.nasa.gov/content/observatory/ote/backplane.html
https://webb.nasa.gov/content/observatory/ote/mirrors/index.html
https://www.nasa.gov/feature/goddard/2017/aligning-the-primary-mirror-segments-of-nasa-s-james-webb-space-telescope-with-light
https://webb.nasa.gov/content/observatory/bus.html
https://www.jwst.nasa.gov/content/observatory/ote/index.html
https://jwst.nasa.gov/content/observatory/instruments/index.html
https://sketchfab.com/3d-models/jwst-james-webb-space-telescope-6c92c08a672640afb58ee44d248fd0fe
https://sketchfab.com/3d-models/arrows-920a4a02f73b415dbfe1e56cfcb76bac
https://sketchfab.com/3d-models/arrow-7b62dae60f2c4443b9f499c833171ca5
https://sketchfab.com/3d-models/ariane-5-model-88a1de562245402da653bc1ae92b1b91
https://sketchfab.com/3d-models/asteroids-fa31d509052d4c7f803fb9c4df91b89b
https://unitycodemonkey.com/video.php?v=ZVh4nH8Mayg
https://www.1001fonts.com/monospace-font.html
https://www.nasa.gov/mission_pages/WISE/images/index.html
https://www.esa.int/Enabling_Support/Operations/What_are_Lagrange_points
https://youtu.be/6cUe4oMk69E?list=TLGG8tIphgpDAHkwMjEwMjAyMg
Tags
#Game_Developement #3D_Game #Unity #CSharp #James_Webb #Space_Engineering #Connectivism #Experiential Learning

