High-Level Project Summary
We created an escape room based on 6 phases where the importance of the telescope was made known. The importance of knowing about the telescope for all generations creates a good impact because it comes to revolutionize technologies and discover new images of the unknown by human beings.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
"Alice" is a virtual escape room where we seek to teach knowledge through simple games, using verified information from official pages. We want to create a community around the game where you can share your images and results on social networks, and even invite your friends to be part of it. The game has different levels so that everyone can participate, regardless of their knowledge. So there will always be something new to learn.
The games were created to be single player, simple and with a life system, which generates more interest in completing them. In addition, participants receive feedback on their answers, curious facts about the telescope and, only for the most daring, Easter eggs that will help them solve secret puzzles in the game.
"Alice" came to change the way of teaching in schools and museums. We want to make an impact in the approach to science and technology issues, so it can also be used as an interactive resource in organizations such as NASA. Our project is new and innovative, since there are no online games that are educational, explanatory and that at the same time have a certain technical level, without neglecting that it is accessible to people who do not have a scientific background. So far we have created the general prototype, showing the initial games proposed and the main functions that will be available.
And what is next? "Alice" must grow along with the players, for which its future functions will be: modify the games to be consistent with the level of knowledge, add more easter eggs and secret challenges, develop a method so that the participants can test their knowledge obtained through "Alice", in addition to creating more stages and including a timer in the resolution of the games.
This is just the beginning of what could be the new model of user interaction with various topics. Can you imagine learning about neuroscience through games? How do you think it would be for future generations to know about distant galaxies? Even compete with your friends on knowledge of other cultures? Let's create a culture of knowledge, where the desire to learn is rewarded and shared, not seen as something unattainable and where museums become places where we can let our imagination fly.
Space Agency Data
We use official information and images shared by NASA at https://webb.nasa.gov/.
Hackathon Journey
About the experience, this was a very pleasant experience, where we were able to learn about the problems that affect our planet and how we can contribute to solving it.
The initiative to choose this challenge was with the intention of learning about the JWST and its impact on science.
In order to have a well-planned idea, we had to carry out excellent teamwork with a lot of coordination.
We would like to thank all the members of the team, because without their talent this would not have been possible, also the SpaceAppsChallenge team for making this event possible.
References
Tags
#Science #Technology #Videogames #Nasa #JWST #Space

