High-Level Project Summary
Our challenge was to develop a game to teach people about the James Webb telescope, mainly thinking about how we would like to receive this information ourselves.Therefore, we created a puzzle game, in which the player is immersed, transforming him into a researcher, urging him to research and seek knowledge to be able to answer the puzzles and move forward through the game.The importance of our puzzle game is given that it can be applied and adapted by various fields, such as business, education and entertainment. In addition to being compatible with the norms of the Brazilian common curriculum base, they can be applied in the classroom.
Link to Final Project
Link to Project "Demo"
Detailed Project Description
To access the game, the player must enter the web page itself. After seeing the rules and data sources (provided from the first page of the game to the last stage), the player begins to unravel the puzzles, advancing to complete the initial 30 challenges, with the help of the sources provided by the international space agencies themselves. In the course of the puzzles, along with the increase resulting from difficulty, the content is changed, but never leaving the main: various knowledge about the JWST.
https://www.canva.com/design/DAFNzRotSc0/kZp6ZE24-p1mOTQM6zvuRA/view?utm_content=DAFNzRotSc0&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton#16
Space Agency Data
The data from international agencies helped us as inspiration for our levels of the game. We use information from photos taken by telescopes to data such as parts and dates:
https://webb.nasa.gov/
https://www.asc-csa.gc.ca/eng/satellites/jwst/
https://webbtelescope.org/
https://www.stsci.edu/jwst
https://www.esa.int/Science_Exploration/Space_Science/Webb
https://www.spitzer.caltech.edu/images
https://fits.gsfc.nasa.gov/fits_viewer.html
https://www.nasa.gov/mission_pages/WISE/images/index.html
Hackathon Journey
The challenge experience was exciting and developmental, a creative and lively journey that challenged our knowledge and skills. We learned about the james webb telescope and its capabilities, as well as how to work as a team towards a common goal. The possibility of creating a game with a dynamic that we are already familiar with and on a subject that caught our attention. Our approach was a puzzle game that would engage our audience in a fun and creative way. And we work to find solutions to problems and help each other overcome challenges.
We would like to thank NASA for this opportunity, our leader Nayssa who was the necessary impetus, Sesi College for the encouragement and dedication, the AeroSpace team, our friends who helped us today, and the organizers of the Space Apps Challenge Campo Mourão event.
References
https://www.canva.com/pt_br/login/?shouldClearGotAutoSelect
https://www.asc-csa.gc.ca/eng/multimedia/search/image/watch/17276
https://www.youtube.com/watch?v=hu2P0399AiA
https://www.google.com/intl/pt-BR/photos/about/
Tags
#game #education #JWST #NASA #Riddle #FUN #Discovery

