Chasing Stars

High-Level Project Summary

We developed a game where the player explores the night sky hunting for stars learning more about them. In a fun way, young students learn and create interest in astronomy through various details such as the variation of luminosity, color and position of the stars. For the construction of a society culturally aware of our universe and its potential for us.

Detailed Project Description

The game makes astronomy an interest in students. Being immersive, with a story that appeals to young students and generates long-term interest, being simple to play and fun holds the user's attention. As it is an educational game, it teaches while entertaining. We hope to be able to turn our game into a para-didactic tool, so that more children have this introduction to astronomy. We use the Unit type language (C++).


Space Agency Data

We used the data provided by NASA and its Partners mainly for the elaboration of the base project as a reference for our ideas, astronomical information to make the project more realistic and for the illustration establishment of the illustrations.

Hackathon Journey

I would describe it as a unique and transformative experience, being immersed in a project that will make a difference in the lives of people and society, gave me new perspectives on life and encouraged me to be more active in this community. The main skill I developed was leadership and resilience, with such a short deadline for such an important project, we need to be efficient and work in a coordinated way and thanks to everyone's collaboration we managed to do it. We followed the model presented by the development and improvement lectures in stages, ensuring that our objective was accomplished in the best possible way, added to group planning and division of tasks, we managed to finish on time. With the help of mentors and mutual assistance, problems were resolved easily. I thank the participants of my team for their commitment, the mentors who lit our path and everyone who gave us their feedback, enabling us to improve.

References

We used the data provided by the challenge and some NASA partners to define the variation of the stars, the explanations provided in the game and the information needed to build the game. And Freepik to get the presentation images.

Among our tools are Unit(C++), Canva, Figma and Docs.

Our code is self-authored.

Tags

#GAME, #STRIKE, #STAR, #FOZDOIGUAÇU, #BRAZIL, #KIDS.